Unreal - 무기 Draw
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Unreal5 프로젝트 다이어리2
사용할 무기 Actor를 만들어준뒤 기본설정public: virtual void Tick(float DeltaTime) override; UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "MySword") class USceneComponent* sceneComp; UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "MySword") class UStaticMeshComponent* swordMesh; UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "MySword") class UCapsuleComponent* swordCapsuleComp; ..