Unreal - HitInterface 상호작용
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Unreal 프로젝트 다이어리/두번째 프로젝트
적이 Override하여 사용할 HitInterface를 만들어줍니다#pragma once#include "CoreMinimal.h"#include "UObject/Interface.h"#include "HitInterface.generated.h"USTRUCT(BlueprintType)struct FGameHitSystemData{ GENERATED_BODY() //공격 데미지 UPROPERTY(BlueprintReadWrite) float damageAmount; //공격 방향 UPROPERTY(BlueprintReadWrite) FVector hitDirection; //패링가능 여부 UPROPERTY(BlueprintReadWrite) bool bCanParry; //넉백강도 UPROPERTY(B..